Docs
Recipes
Every Season 1 recipe by tier, with units and starting NAV, and the balance facts behind them.
Tier 1: Components
No cap. Trades at NAV. Starting NAV $20.
| Good | Code | Recipe | Units | Starting NAV |
|---|---|---|---|---|
| Chip | CHP | Silicon + Gold | 2 | $20 |
| Battery | BAT | Lithium + Iron | 2 | $20 |
| Display | DSP | Glass + Neon | 2 | $20 |
| Cloud | CLD | Water + Fiber | 2 | $20 |
| No cap. ERC-20. | ||||
Chip+Battery+Display+Cloud
Tier 2: Products
Cap of 2,000 per product per season. Starting NAV $60.
| Good | Code | Recipe | Units | Starting NAV |
|---|---|---|---|---|
| Phone | PHN | Chip + Battery + Display | 6 | $60 |
| EV | EV | Battery ×2 + Chip | 6 | $60 |
| Server | SRV | Cloud ×2 + Chip | 6 | $60 |
| Headset | HST | Display ×2 + Cloud | 6 | $60 |
| Cap 2,000 per recipe per season. ERC-20. | ||||
Phone+EV+Server+Headset
Tier 3: Legendary
Cap of 100. Numbered #1 to #100. Starting NAV $240. See Megacity.
| Good | Code | Recipe | Units | Starting NAV |
|---|---|---|---|---|
| Megacity | MGC | Phone + EV + Server + Headset, plus a $RES burn worth 25% of NAV | 24 | $240 |
| Cap 100 per recipe per season. ERC-721. | ||||
Megacity
Balance
- Each Component appears exactly 3 times across the Tier 2 recipes, so no Component is structurally scarcer than another.
- A Megacity holds exactly 3 units of all 8 materials, which makes it an equal-weight Season 1 index.